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Game Development Without Pain and Crunch: How to Survive the Gaming Industry and Stay Inspired

29.99 €
Out of stock
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Game Development Without Pain and Crunch: How to Survive the Gaming Industry and Stay Inspired
29.99 €
Make the game development process more productive and healthier!
This book, written by legendary developer Richard Lemarchand, will teach you how to take a digital game project from start to finish - from concept and design to build, testing, and release - while avoiding the uncontrollable overwork known among developers as "crunch."
You'll learn:
- what vertical slicing, concentric development, and the Mark Cerny Method are;
- how to make a macro game design spreadsheet;
- what goes into alpha and beta versions of a game, their Milestones and artifacts;
- how and when to run playtests properly and effectively;
- how to fight burnout and stay inspired;
- how to guide a game through all four stages of project creation and release to market.
Richard Lemarchand is a game designer who has worked in the video game industry for over twenty years. He has overseen the design of three games in the Uncharted series, including the award-winning Uncharted 2: Among Thieves. His book will be useful for both aspiring game developers and students as well as experienced game designers.
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